Roulette
A motion graphics project exploring 3D modeling of a wristwatch, using visual effects and storytelling to highlight the mechanism’s intricate design elements.
- Duration
- Sept – Dec, 2023
- Tools
- Cinema 4D, After Effects
- Role
- 3D Designer (Senior Project)
Ideation & Planning
Concept
This project, which was later exhibited through the 2023 IID Senior Exhibition, is a new exploration of a 3D modeling program through a motion graphic focused upon visual effects and storytelling. Using the structure of an automatic wristwatch as a motif, this project is centered around creating a new aesthetic visual accentuating the design elements that can be found in this intricate mechanism. By highlighting the intricate anatomy of a wristwatch while adding cinematic effects through texturing, keyframing, and camerawork, I aimed to convey my own perception of time.
Moodboard












Images in this moodboard are partly sourced online, strictly for reference. I do not own them, and all rights remain with their original creators.
Automatic wristwatch anatomy sketch
Curb PinsHairspringCentral PivotBalance WheelSecond HandWinding StemMinute HandEscape WheelHour HandSliding PinionCenter WheelMainspring & WheelSecondary Wheel
Escape WheelCentral PivotBalance WheelCenter WheelDialModeling
Final model wireframe
Camerawork
Camera paths
A ‘camera target’ was placed on the central pivot using a null object. The target animation tag was used on each of the octane cameras and centered towards the target in order to align the camera’s direction and focus onto a single point throughout the video.





Camera focus targeting
The focal point of the camera was fixed upon the top of the clock pivot as it traversed around the circular path. The depth of field was slightly adjusted as the camera transitioned between long and close-up shots.


Test render workspace
Render & Composition
Experimenting HDRI & textures
Rather than limiting watch components to metal, I experimented with new materials such as colorful plaster and clear glass to create more intriguing variations. I also tested varying color tones, transparency, surface curvature, and roughness levels. I adjusted the HDRI to express similar illumination levels according to the overall atmosphere of the watch components.






Final render
Roulette : Chapter 02

Roulette : Chapter 06

Roulette : Chapter 08
