Blossom
An exploration of 3D animation rigging and UV mapping, featuring a 3D sculpted and animated guppy fish floating among a sea of translucent coral petals.
- Duration
- Feb – Mar, 2024
- Tools
- Cinema 4D, Octane Render, Illustrator, Photoshop, Procreate
- Role
- 3D Designer (Independent Study)
Ideation & Planning
Concept
Blossom is a self-led project where I tested my boundaries with 3D modeling by experimenting with character rigging and animation. Being deeply interested in animals and their natural movements, I wanted to bring a small yet elegant creature of my own design to life. I made sketches of various angles of guppy fish using Procreate so as to understand the natural movements and fin pattern details, as well as how the fan-like tail fin ripples in water.
Moodboard












Images in this moodboard are partly sourced online, strictly for reference. I do not own them, and all rights remain with their original creators.
Concept brainstorming

Reference sketch

Modeling & Rigging

Texturing

ClayTexturedUV mapping

MeshUV mappedEnvironment Building
Environment composition testing




Camera & lighting
LightingCamera